Bebop Box

In first approaching this autoethnographic task, the four of us had grouped together in order to determine what would be our field site. Travelling to Asia, was out of the question, and we had all experienced Asian food to a similar extent as well. What we did however determine was that we had all held differing experiences in regards to Japanese anime, ranging from the extensive, to almost nothing at all. Although this determined our media format, the plethora of anime in existence made the selection of a single series extremely difficult. However, the one that continuously entered the conversation was Cowboy Bebop.

As influenced by Ellis’ definition of autoethnography as “an approach to research and writing that seeks to describe and systematically analyse personal experience in order to understand cultural experience” (Ellis et al, 2011), we decided to present our project in a gogglebox-esque format, combing clips of the show and our recorded reactions. This provided real time responses to each of the four viewers as they happened, allowing direct comparison of responses and both a visual and verbal account of individual epiphanies.

The selection of Cowboy Bebop was quite interesting in itself as we had never seen the series screened in Australia. The show is not available on Netflix, and due to its creation in the late 1990s, no advertisements are currently being used. Access then became somewhat of an issue, resulting in us borrowing a physical DVD set of the series. However, the quality of the DVD itself became very questionable after cutting on halfway through the first session. A quick search on YouTube provided us with the first three episodes in full, with English dubs and high definition. This forced us to question how these episodes were getting past the stringent copyright laws on YouTube, questioning whether the age of the series was a factor, or did the series just slip through the cracks. YouTube’s community guidelines rules specifically state that you cannot “use content in your videos that someone else owns the copyright to, such as music tracks, snippets of copyrighted programs, or videos made by other users, without necessary authorizations” (YouTube, 2016). Each of these three episodes was taken from a different channel, each demonstrating blatant copy write infringement. YouTube even flagged our video when attempting to upload! Further research into Anime message boards and forums provided no conclusive answer the problem, with some users stating that their posting of videos were taken down almost immediately, while others list channels hosting over 500 clips of Anime, to which they don’t own the rights.

The word-of-mouth recommendations of Cowboy Bebop by numerous individuals (both our age and older) and thus, representative of its cult following. Furthermore, research into this cult found over 46,000 subscribers to the Cowboy Bebop sub-reddit, a rating of 9/10 on IMBD, and two differing ratings on Rotten Tomatoes for the movie, 64% critics from critics and 90% from the audience. It was this cult following that led us to the conclusion that the series must be quite long such as other cult anime series like One Piece. However, we soon determined that this was wrong with the series holding only one season, and one movie. This furthermore made us question, why Cowboy Bebop had such a popular following in both Western Countries and Japan.

A particular element of the episodes that puzzled us was the music soundtrack that accompanied fight scenes as well as the theme song that played at the introduction of each episode.  Jazz has its origins in New Orleans, so it was surprising to see it use in a Japanese film.  Despite this, the music in Cowboy Bebop was composed by Yoko Kanno with The Seatbelts, a blues and jazz band.  These composers wrote the iconic Cowboy Bebop opening song titled Tank which has been embedded below if you wish to listen to it.

Interesting, the Cowboy Bebop sub -reddit has many positive comments about the inclusion of original music, supporting the ideal that the original sound track in the series is a key factor for its popularity.  Maybe the utilisation of jazz music was a way to attract audiences from more Westernised backgrounds.

Importantly, director of Cowboy Bebop, Shinichiro Watanabe was so impressed with Kanno’s score that he was inspired to go back and re-write scenes.  Each scene essentially had its own unique score and song.

Charlotte found the use of the jazz music quite odd, as having grown up playing Jazz music herself, her interpretation of where jazz music fits in in terms of interpretation, art and self expression was not in line with the use of jazz in Cowboy Bebop.  However all four of us noted that the theme music was similar to what we had heard in more Westernised films such as Mission Impossible and James Bond which also have orchestral music in some of there scenes.

All in all, the experience of anime was different for all four of us.  Perhaps this was due to the contextual knowledge we already had about elements of the series, including how much anime we had previously consumed.  Because of this, not all of us enjoyed the episodes as much as we thought, because we had pre-conceived ideas as to what it was about.  Cowboys fighting people.  I guess we were all wrong!


Ellis, C., Adams, T.E., and Bochner, A.P. (2011) ‘Autoethnography: An Overview’, Forum: Qualitative Social Research, 12:1

The Paper Trade Market

Papercraft communities on DeviantART consist of groups of users who are actively trading, circulating, and contributing to series by constructing their favourite characters from anime, video games and other Asian media. These groups, like Anime-Papercraft, are divided into series, either by the content or the model design, and each product is available for download as a template (most of the time). Except I don’t like many of these designs. Most of them are just characters stuck onto a Cubeecraft model. They’re often detailed but uninspired. As much as I admire the spirit of the collaborations involved in these groups, the products they’re designing I have no interest in putting them on my shelf. My only interest is discovering who that character is.

I love to find intricate, detailed and thoughtfully constructed models. It has to convey and represent the spirit of whatever media I enjoy. I don’t want Naruto’s head stuck on a square. I want him to be in a striking pose. These are toys I want to display. But for some, people like to have entire sets.

Smilerobinson's room with her 5cm models displayed in glass cases.

Smilerobinson’s room with her 5cm models displayed in glass cases.

Papercraft images on DeviantART are visual portals to Asian media. Models are representations of an Artist’s passion and interest in an anime or a video game. Smilerobinson is an artist on DeviantART that creates 5cm models and circulates them on popular groups. As I click through each of her collections, more suggestions from Smilerobinson pop up on the side, and I continue clicking. Some characters I recognise, some I don’t. But on each image there is a description of the show the characters are from, and below there are users thanking and making her designs. Smilerobinson is going beyond just viewing Asian media, she’s appropriating her favourite characters into her papercraft designs and making it available to download. She’s also sometimes borrowing from other artists and linking their work too. Her work is inspired by Nibi‘s Hetalia Kakukaku papercraft, found on Pivix, a Japanese art board. Pivix was fascinating to explore in, a mixture between instagram and Deviant art, and mostly dominated by Japanese artists.

There’s so much content on DeviantART and Pivix. These platforms are providing a voice for small Papercraft communities. Groups are centralised fandoms; designers sharing and presenting models on their favourite shows. These models are small mementos of the anime they enjoy, and it’s a way to display it in your room, or to the world in a creative way. Plus, you’re making it yourself. For me, the idea of being able to recreate designs on DeviantART is what engages me in the community. I can build a model of an anime I love, tweak it, share it, and then place it on my desk.