Author: Tamara Kelly

Autoethnography continued …my experience

Tamara Kelly

.My idea was to look further into Japanese game shows, as they are really popular and often localised in other countries. I wanted to experience watching them myself and get a sense of the entertainment value they provide in their own countries and any others watching. There is definitely a Western fascination with them. Take this segment of Ellen’s show as an example.

Japan is known for many things including it’s beautiful scenery, architecture, traditional arts like Geishas, highly advanced technology and its mega cities. The people are known to be very polite and intelligent. So when you think of all this and then see these crazy game show concepts it’s quite interesting. They have so much creativity and fun.

I watched one episode of Downtown no gaki no tsukai ya. The episode involved 5 funny men going to 37 different stores to eat an 8 pack of Octopus balls. At…

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Overview of independent autoethnography task

Tamara Kelly

This semester, the Digital Asia subject had me delve into many different types of culture from many different countries. These included watching films made in Japan, documentaries following professional Korean gamers and even trying different foods. These were all done so we could explore a different culture from our own and investigate autoethnography. Thinking of an idea for a digital artefact, I looked back on my own experience. Some of the shows I watched growing up were some very funny and entertaining game shows that actually were originally derived from Japanese game shows. Many have been adapted, one including American Ninja Warrior. A show modified from the original Sasuke or Ninja Warrior in Japan where athletes would compete in physically demanding challenges. Another show I watched was MXC, which stands for Most Extreme Elimination. Using footage from Takeshi’s castle it’s a very funny show but only until recently I genuinely…

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Week 3 – Akira

Tamara Kelly

This week in Digital Asia we got familiar with the research practice of autoethnography, which is an approach to research which looks for a way to use and examine personal experience in order to understand cultural experience. In the seminar we screened and live-tweeted the anime Akira (1988), and used this as an example to put this research practice into place.

A little background on Akira…it is a Japanese science fiction film directed by Katsuhiro Otomo and is set in a dystopian future (2019 which right now for us is only next year). [Wikipedia]. The instruction was to ‘put yourself in an experience of a culture that you are not familiar with’, this was by watching an anime movie called Akira, a culture that is different from my own. Also by live-tweeting, this also brings a unique experience of watching something and as a collective you can see…

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Godzilla

Tamara Kelly

Week One in Digital Asia (BCM320) we screened the 1954 science fiction feature of Godzilla (or Gojira). It was made and set in Japan, and is a steady paced action and suspense film about a dinosaur-like monster that had been awoken from its sleep by atomic bomb radiation. The only knowledge I had about Godzilla before watching this was what I had seen in popular culture references including The Simpsons.

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I had watched foreign films before with subtitles for example the German film The Lives of Others (2006), and I had also seen a black and white film, can’t think of exactly which ones but Wizard of Oz has got to be one …if that half counts. However a movie in the 1950s that is Japanese and black and white was interesting to interpret and read into. It was very different to what I was used to seeing, and…

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