Author: Kirstywordpress

University student - Graphic design

Anime’s Economy


(Giphy 2019)

This week I am reflecting on myinitial poston the popular Asian cinematic genre of anime. Due to delving into the universe of anime during the lockdown, I have developed a deeper understanding of its themes and the international digital transactions involved. The specific digital transaction that I will now further explore is the strong economy surrounding anime.

In my initial reflection, I did a small amount of research surrounding the financial success of anime, so I will now discuss it further in greater detail. Firstly, it is important to understand that the success of anime did not happen overnight nor steadily, for it switched between increasing and decreasing over the years. Between 2002 and 2005 there was an increase in the animation market in Japan, from 136.6 billion yen to 223.2 billion yen, and then experienced a decrease between 2006 to 2009, for it reached a low of…

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Digital Cinema – Anime in Asia


This week I am exploring my initial and present reflection of the popular Asian cinematic genre of Anime. During the current pandemic, my family and I have been exploring different genres in streaming services, which has led to me watching Anime series on Netflix. Anime originally came from the English word “animation” (Japan Info 2015), is a Japanese cartoon and has been very popular and influential in Asia from the 1980s to the present (Wai-ming 2002).
From my perspective in Australia, Anime is considered a niche interest in western cultures. However, since my progressing interest in Anime, I have realised that my reflection may be false and that Anime is not to be considered a niche at all. This makes me raise the question of how popular Anime is in western cultures? To what scale is Anime’s popularity in Asia? What digital transactions are involved within the Anime universe?


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The Emergence of Ai into Gaming


Artificial intelligence has been a new aspect to gaming technology in the past couple of years and has brought a new dimension to user experience. It has introduced the fascinating prospect of creating digital beings/competitors to interact and respond to other gamers. For example, Microsoft is exploring player modelling which is an ai system that learns how to act and react by observing how human players behave in game worlds (Stuart 2021).

This new technology brings the possibility of turning popular board games into an ai experience. The documentary directed by Greg Kohs in 2017 titles ‘ALPHAGO’ explores the creation of an ai controlled game of ‘Go’.

(TEDx Talks 2019)

The ‘ALPHAGO’ documentary demonstrates the extensive love and passion for ‘Go’ across Asian communities and yet it also demonstrated much fear from these communities when Google Deep Mind introduced their latest project of an ai responsive Go competitor (called AlphaGo)…

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Connecting through livestreams and transactions


Digital Asia

Digital financial transactions

Digital Asia – Digital financial transactions

When watching the documentary directed by Hao Wu in 2018, ‘People’s Republic of Desire’, I was enlightened by the advanced system of digital financial transactions within Asia. Through this documentary’s exploration of the media industry of livestreaming I discovered the complexities involved between the live-streamer, their audience and the digital currencies that drives the connection between them. Although a lot of live-streamers do have a passion for their job of livestreaming and connect with their audience, it is hard to ignore the substantial amount of money rewarded for this online profession. With this recognition, it makes one question whether the intentions of these live streamers are driven by money.

Athique and Baulch express that the global market in Asia consists of lightning speed transactions of purely electronic money (2019, p. 11). Also, these transactions imply changes not only to…

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