Author: jessemax

Gear Shifting, Media Loving, Punk-Rock Wannabee. Amateur Blogger, Professionally Opinionated

“What the Hell Does Kuromukuro Mean?”- Dubs vs Subs Part 2

Jesse Max Muir

Two weeks ago I provided an auto ethnographic account the Netflix original series, Kuromukuro as well as introducing my auto-ethnographic methodology in recording my live responses via Twitter. If you missed either of these links are provided:


And Here:

Now as much fun as this was, recording my reactions only became half of the exercise. In order to fully comprehend Kuromukuro as a Japanese cultural text, I needed to dig further and research beyond my own cultural understanding. Moreover, I needed to understand why I came to these conclusions, and unpack my own observations to determine how I actually met them.

One of the largest themes I found when reviewing my initial observations was in regards to access as seen through the tweets below:

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Dubs vs Subs- an Introduction

Jesse Max Muir

Being born in 1996 and growing up through the early noughties had many impacts on my upbringing; I was given a PS2 for my tenth birthday which influenced my gaming habits, heelies were a thing (which sadly has fallen out of fashion, and i never mastered), and most importantly, I got to witness the golden era of morning television that was Cheez TV. Now what’s so important about Cheez TV you ask? Well my friends, here is a short list:

  • Pokémon
  • Beyblades
  • One Piece
  • Dragon Ball Z
  • Sonic X
  • Digimon
  • Yu Gi Oh!
  • Sailor Moon

As you can see through each of these shows, Anime formed a large portion of my childhood and has even influence my viewing habits to this day. In the past year I’ve managed to binge watch five seasons of the original Dragon Ball Z, five Seasons of One Piece, with Naruto slowly catching up. Studying…

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Gaming, Culture, and Korea- Looking Back at State of Play

Jesse Max Muir

A couple weeks back I had posted my own introduction to the concept of Autoethnography, as well as my personal interpretations towards South Korean Gaming documentary State of Play. Despite further research and investigation to the concept my understanding Autoethnography has remained relatively unchanged in following Ellis, Adams and Bochner definition as

“an approach to research and writing that seeks to describe and systematically analyse personal experience in order to understand cultural experience” as well as subscribing to the belief that Autoethnography is essentially the combination of ethnography (the study of cultures)  with autobiography (an individual’s self-articulated accounts). In light of this, my post State of Mind centered on this concept, as well as my own personal epiphanies towards State of Play, the full extent of which can be seen:


And here:

Now although my interpretation to the concept has not changed, after conducting additional external research…

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State of Mind- An Autoethographic Response to Korean Gaming Documentary, State of Play

Jesse Max Muir

In first hearing the term ‘autoethnography’ I had two main thoughts: A) that this word has way too many syllables to be learning at 9:30 in the morning, and B) I really hope this is the study of autobots (sick transformers reference Jesse). Alas, my hopes and dreams were dashed with no reference to Optimus Prime and his robotic buddies, with Ellis, Adams and Bochner defining the concept as

“an approach to research and writing that seeks to describe and systematically analyse personal experience in order to understand cultural experience”.

Put simply, if ethnography (the study of cultures) had a baby with autobiography (an individual’s self-articulated accounts) the result would be autoethnography.

Despite a lack of transforming cars, this concept does present a revolutionary approach to cultural studies. As opposed to traditional ethnographic tactics of ignoring personal biases in order to report on cultural practises in an impartial manner, autoethnography…

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