michaela shales

Human VS Artificial Intelligence 

AlphaGo (2017) is an award winning documentary, directed by Greg Kohs. This film focussed on the battle between a traditional game called Go and AI technology. Go is a Chinese strategy board game designed for only 2 players. This is an example of a game that has been continually played over the decades. The player’s objective is to surround more territory on the board than their component. To put it simply AlphaGo is an AI program that is designed to play Go. It was first developed by DeepMind Technologies in the UK, but is now owned by Google.

Gaming has become the world’s largest entertainment industry. The industry continues to grow in size with over 2.3 billion gamers worldwide spending 137.9 US billion dollars on games in 2018 (McCauley, Nguyen, McDonald & Wearing, 2020).

While watching AlphaGo (2017) I started to consider how all technology is…

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  1. Hi Michaela, I found your blog post really interesting, you highlighted some really important points. Your statistics on the way the gaming industry is growing is fascinating, with the continual expansion of the industry I wonder how much countries’ GDP’s will change for those who have a large export rate around this industry? With the expansion of the gaming industry I assume we will have to see a significant change in both infrastructure and policy to keep up with the rapid evolution of technology happening, these changes seemed to be increased with the large-scale interest into these technologies such as AI.

    The theme you have around whether humans can beat their own creations is something that is prevalent in the media as people fear whether AI will have the ability to advance to the point of going beyond human intelligence. As we saw in the documentary AI seems to choose to make decisions we would not normally take. This could be down to the way our knowledge is built compared to AI, with a large ability to make decisions built on emotional intelligence. If AI will expand its influence and role in society, will the lack of emotional capacity be an issue in future? Or is it something that will be kept to draw the line between humans and AI.


  2. Your discussion of AI is really interesting, especially when viewing it in the age of transactions. I think it is really difficult for humans to interact with the game Go in the same way as AI does, as it is in our nature for it to be a social transaction. I completely agree with how thought provoking it was to see Lee trying to get a sense of the AI’s emotions (as he would with a human Go player) but realises it “can’t feel nothing”. This is why I find it a little unsettling when AI is built to improve itself, as it is constantly observing and learning through every transaction it undergoes. But it is interesting that you also point out that a human has to create AI first, so we can’t necessarily look at the competition as man vs AI because there is also a team of humans behind the AI who have spent years building it.


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