Month: August 2021

Digital Transactions in Asia – Week 5

Caitlyn's Blog

(He, 2015)

Under the Dome (2015) explores the environmental differences that China is dealing with, in particular pollution. The pollution is mostly caused by coal and gas fumes. This causes a horrendous amount of health issues for individuals especially if they are exposed to this air from a young age, as this causes children to grow significantly slower and develop lung issues later in life.

While live screening this film, I felt extremely grateful for what I have. In Australia, we have had one major experience to relate to this issue and it was the bush fires. Others within my class also felt this same way, and we can reflect on this issue, and appreciate what we have.

Overtime, Asian countries have made changes to provide better air quality. Research shows that governments and authorities are already taking action, with new laws and stronger enforcement in recent years. These include

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Digital Asia – Growing trends with Censorship

Byron's Babbles

‌The growing expansion of Digital Asia over the past decade has allowed for a greater exchange of information and media between people. The development of new platforms provides new ways of connection, with financial, social and political transactions all now possible via digital platforms, ultimately removing the barriers. This is especially apparent in the current environment with the existence of COVID19. The evolution of Digital Asia has allowed increased ability for information to be shared between Asia and the rest of the world, with global flows of information, culture, media and more coming in and out of the region. CNBC (2020) has shown an increase of “40 million new internet users” in SouthEast Asia.

I have been able to learn about key aspects of Digital Asia through the increasing distribution of Asia media. From documentaries such as the self financed and highly controversial documentary ‘Under the Dome’ which was created…

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India In a Day

The film ‘India in a Day’ (2016) is a crowdsourced documentary directed by Richie Mehta which shows footage shot by millions of people in India on October 10th, 2015. The vlog style film aims to create a snapshot of the country through the varied lived experiences of its citizens. 

Out of all the film’s we have watched this session, India in a Day was my favourite. The quick, montage style of the film was so engaging. What stood out to me the most was the confronting reality of the stark contrast between certain lifestyles in India. The footage showed some people spent their days farming on their peaceful, private land, some wealthy people spent their mornings doing yoga in the park, while many were living in cramped slums and navigating the crowded, polluted city. 

The film showcases the role Technology has played in transforming communities in India, and celebrates the spread of internet access and wi-fi coverage. After all – as an audience we were only able to connect with the people in India thanks to mobile phones and the internet, which made the 16,000 submissions possible. 

The contrast in lifestyles is seen again in the film however, through the disparity in access to technology. Some people in India are still using an ox and cart for transportation, while there are tuk tuk drivers with high tech modifications that support phone chargers and wifi for passengers. Mind blowing!

One participant in the film is talking about how he has to farm his land the old school way without access to weather reports via the internet and says “this generation does not want to do this kind of work. This generation wants immediate results.” 

This really struck a chord with me – not to generalise an entire generation, but with access to the world at our fingertips, you can’t deny that our generation is addicted to instant gratification. 

This made me start to think; while technology can empower individuals, it is a powerful tool that can also become addictive and damaging. 


Hunter. A 2016, ‘India In A Day: Sheffield Doc/Fest Review,’ [online] Screen Daily, Available at: <>. 

Digital Cinema – Anime in Asia


This week I am exploring my initial and present reflection of the popular Asian cinematic genre of Anime. During the current pandemic, my family and I have been exploring different genres in streaming services, which has led to me watching Anime series on Netflix. Anime originally came from the English word “animation” (Japan Info 2015), is a Japanese cartoon and has been very popular and influential in Asia from the 1980s to the present (Wai-ming 2002).
From my perspective in Australia, Anime is considered a niche interest in western cultures. However, since my progressing interest in Anime, I have realised that my reflection may be false and that Anime is not to be considered a niche at all. This makes me raise the question of how popular Anime is in western cultures? To what scale is Anime’s popularity in Asia? What digital transactions are involved within the Anime universe?


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Week #5 The First 5 Reflected

Luke Brown

Enrolling in BCM320 ‘Digital Asia’ I did not think I had any preconceived ideas of what the subject would entail. My background (currently in the final year of an IT degree) didn’t really afford me any insight into the innerworkings of a BCM subject either. However, upon scrolling through the Moodle site on week 1 I discovered an innate bias, realising that I had made a de-facto assumption thinking that within the scope of this subject “Digital Asia” was really going to be shorthand for “Digital China”. From that somewhat dim starting point, the move away from typifying Asia as a collective same in the realm of digitalisation was a marked shift. As I had never really considered Asia’s digital scape under any form of scrutiny, be it personally or within a uni subject.

In the first week, I found myself incredibly responsive to the screening of Hao…

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The Gaming Industry in Asia


#bcm320 #DigitalAsia #blogpost3

I wanted to talk about the gaming industry in Asian countries for this blog post as I discovered that one of the most recent top selling video games in Japan was Animal Crossing: New Horizons. In week 3 of Digital Asia, we discussed Esports and Games in Asia drawing from our live screening, AlphaGo. So in this post, I will discuss the gaming industry in Asia, why it is so popular using statistics and facts, and how the online gaming industry in Asia is going to look in the future (will it grow?).

Week 3’s lecture reading on the digital gaming culture in Vietnam was an interesting read for me, I learnt about how big it is in particular areas of Asia, why it is so big in Vietnam and I was able to draw from this study and relate it back to the general topic of…

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Reflecting on India’s Digital Cinema

Bees and Bells

Image from: Al Jazeera

In a time of lockdowns and travel bands, the only way many Australians can explore other countries is digital. So while Asia in the digital age has encouraged many economic, political and social changes within, it has also had a flow-on effect to many western countries.

It came as a shock to me to learn that India is the world’s largest producer of films. Not only this, but the contribution the Indian film industry contributes for more than 50% of the Indian economy! This has a huge amount of benefits to local economies, as it boosts the number of tourists and features key Southern Indian languages.

When learning this I couldn’t help but think “how is that possible?!”, especially due to the fact that I am all too familiar with film releases being pushed back or cancelled due to Covid. So to have 50% of…

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Eddie's blog

AlphaGo世紀對決- 維基百科,自由的百科全書

Alphago (2017) is a documentary directed by Greg Kohls that portrays the story of the artificial intelligence (AI) program that has mastered the most complicated board game Go, and competed with one of the world’s best players, Lee Sedol.

AlphaGo was first developed by DeepMind technology using ‘deep learning’ and ‘reinforcement learning’. Demis Hassabis, the CEO and Co-Founder of DeepMind, stated that “AlphaGo has the ability to look ‘globally’ across the world and find solutions that humans either have been trained not to play or would not consider” (2016). This suggests that technologies such as AlphaGo has the ability to find solutions that humans are not able to discover in other areas. But at the same time, it kept me thinking, AI does not contain any human emotions, with that being said there are still a lot of areas that AI can never satisfy as much as a human can…

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Alpha Gough – Can Artificial Intelligence Gain Artistic Human Qualities?

Emma Sloane

AI image courtesy of Ahmed Elgammal

‘AlphaGo,’ (Greg Kohs, 2017) is a documentary that follows a Go tournament between DeepMind’s AI program AlphaGo and Go champion Lee Sudol. In this documentary, we witness AlphaGo defeat Lee Sudol 4-1 much to the surprise of the people of Korea.

At first, this surprise shocked me, as we know that computers can be programmed to learn patterns and process them much faster than us. However, what I did not know was that Go is a very intuitive game, and by AlphaGo being able to defeat a human means that “its developers have figured out a way of bottling that intuitive sense.”(Nielsen, 2016.) In fact, throughout the documentary, we even see some of AlphaGo’s moves being described as beautiful and creative. 

The discovery of robotic intuition lead me to do some research, where I discovered the ‘black box’ issue of deep learning AI.

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