Exploring about the different aspects of Roti Canai has been amazing. I was able to deepen my knowledge of the dish as well as expand my thinking beyond the dish itself. In order to show you what I have learnt, I had decided to use a new platform called “Twine”. Basically it is a story telling base platform which helps link your parts in a unique way. Truth be told I was not easy to use and it as it was a little confusing as I had to use HTML codes. Overall I enjoyed this platform and hope you enjoy exploring my Roti Canai journey.
This is my DIGC330 Digital Artefact. An auto ethnographic journey of my experience with Japanese Sailor Moon Dojinsha pornography, and further investigation into the issues which arise internationally.
This is a link to the prezi we presented in the class.
and a link to the google+ Hayden and I created. I cant get it to work inside the prezi for some reason.
This is the final conclusion to my independent autoethnographic research on Nintendo. I initially began my blog posts discussing my childhood experiences with Nintendo and then moved the discussion into how Nintendo dominated the 1990s in video gaming. I have discussed the success of the NES, SNES and the Game Boy and its many generations and how this led to Nintendo’s dominance. But now some 20 years on Nintendo is at a crossroads in the video game industry after having lost its position at the head, as now Microsoft and Sony are battling it out for the top spot. Nintendo needs to re-find its feet and become the phenomenon that it once was. The phenomenon that won over the many hearts of gamers from my generation. Which leads me to now. In this final podcast I will be focusing discussion on what Nintendo did wrong in the console market and what it needs to…
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You might have noticed during the semester I was working in a small notebook. As it happens, I finished it today, almost on the last day of class – so I figured I’d sit down, cut out the content that relates to Middleware and Transfer San, and share it.
This is a lot of disjointed, confusing notes. Some of these ideas are just drawings, some are considerations of different ways to handle a card. Some are notes on card types, with a very structured approach!
Hopefully this is interesting to you!
My DIGC330 digital artefact that’s an auto-ethnographic response to regulation and policy in the Asian-pacific region had the potential to investigate a number of possibilities and reasons why these certain laws were in place.
Click here or the above picture to view my research!
“Compared to home the foreign is merely an are of projection because the foreign lacks the inner template home provides – the foreign is amorphous and unstructured – it does not allow for anticipation because we cannot read it, cannot interpret what is possible or impossible, attractive or repulsive – we lack the history of personal and cultural experiences – this lack of transparency holds potential for both euphoria and frustration” (Alsop 2002).
I have used this quote from Alsop’s (2002) text to describe previous auto-ethnographic experiences in this subject, but there is something about it that has really resonated with me this semester. I attempted to go into my auto-ethnographic experience with Harajuku Fashion Culture with this quote in mind, and challenge myself to ask ‘why do I feel this way towards certain elements of the culture?’ and ‘how has my upbringing shaped feeling this way?’ Unlike my…
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