Dark Souls (Part 3) – Storyline/Conclusion

A Blog's Life

What’s interesting to note with this game is how minimal the storyline is. Most RPG games coming out from Japan such as Final Fantasy are known for it’s in-depth and emotional storyline with characters that add to the plot. But with Dark Souls the focus of the story is hardly present if only just in the back of the player’s mind. I know it sounds terrible but the storyline is actually not even important in this game, what you truly remember from this game is the atmosphere and the experience of the game.

I think the minimal storyline and character development worked really well for a game because it adds a sense of mystery to your experience. You aren’t given an in-game map so your sense of direction is based solely on gut feelings and the environment. And to add to that, the environment and enemies of the game always…

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